/**
 * This file is part of Logisim-evolution.
 *
 * Logisim-evolution is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or (at your
 * option) any later version.
 *
 * Logisim-evolution is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
 * or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with Logisim-evolution.  If not, see <http://www.gnu.org/licenses/>.
 *
 * Original code by Carl Burch (http://www.cburch.com), 2011.
 * Subsequent modifications by:
 *   + Haute École Spécialisée Bernoise
 *     http://www.bfh.ch
 *   + Haute École du paysage, d'ingénierie et d'architecture de Genève
 *     http://hepia.hesge.ch/
 *   + Haute École d'Ingénierie et de Gestion du Canton de Vaud
 *     http://www.heig-vd.ch/
 *   + REDS Institute - HEIG-VD, Yverdon-les-Bains, Switzerland
 *     http://reds.heig-vd.ch
 * This version of the project is currently maintained by:
 *   + Kevin Walsh (kwalsh@holycross.edu, http://mathcs.holycross.edu/~kwalsh)
 */

package com.cburch.logisim.tools.move;

class MoveRequest {
  private MoveGesture gesture;
  private int dx;
  private int dy;

  public MoveRequest(MoveGesture gesture, int dx, int dy) {
    this.gesture = gesture;
    this.dx = dx;
    this.dy = dy;
  }

  @Override
  public boolean equals(Object other) {
    if (other instanceof MoveRequest) {
      MoveRequest o = (MoveRequest) other;
      return this.gesture == o.gesture && this.dx == o.dx
          && this.dy == o.dy;
    } else {
      return false;
    }
  }

  public int getDeltaX() {
    return dx;
  }

  public int getDeltaY() {
    return dy;
  }

  public MoveGesture getMoveGesture() {
    return gesture;
  }

  @Override
  public int hashCode() {
    return (gesture.hashCode() * 31 + dx) * 31 + dy;
  }
}
